SOTAVerified

Inverse Rendering

Inverse Rendering is the task of recovering the properties of a scene, such as shape, material, and lighting, from an image or a video. The goal of inverse rendering is to determine the properties of a scene given an observation of it, and to generate new images or videos based on these properties.

Papers

Showing 131140 of 271 papers

TitleStatusHype
Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimation0
Multi-times Monte Carlo Rendering for Inter-reflection Reconstruction0
Fine-Grained Multi-View Hand Reconstruction Using Inverse RenderingCode0
Blind Inversion using Latent Diffusion Priors0
Intrinsic PAPR for Point-level 3D Scene Albedo and Shading Editing0
Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Sampling0
IllumiNeRF: 3D Relighting Without Inverse Rendering0
3D Reconstruction with Fast Dipole Sums0
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media0
GS-ROR^2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1Neural-PBIRHDR-PSNR26.01Unverified
2NVDiffRecMCHDR-PSNR24.43Unverified
3InvRenderHDR-PSNR23.76Unverified
4NeRFactorHDR-PSNR23.54Unverified
5NeRDHDR-PSNR23.29Unverified
6NVDiffRecHDR-PSNR22.91Unverified
7PhySGHDR-PSNR21.81Unverified