SOTAVerified

Inverse Rendering

Inverse Rendering is the task of recovering the properties of a scene, such as shape, material, and lighting, from an image or a video. The goal of inverse rendering is to determine the properties of a scene given an observation of it, and to generate new images or videos based on these properties.

Papers

Showing 111120 of 271 papers

TitleStatusHype
Hardware Acceleration of Neural Graphics0
CLA-NeRF: Category-Level Articulated Neural Radiance Field0
Acquisition of Spatially-Varying Reflectance and Surface Normals via Polarized Reflectance Fields0
IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images0
IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Images0
Joint Learning of Portrait Intrinsic Decomposition and Relighting0
Joint Sampling and Optimisation for Inverse Rendering0
Learning 3D-Gaussian Simulators from RGB Videos0
GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering0
GS-ROR^2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction0
Show:102550
← PrevPage 12 of 28Next →

Benchmark Results

#ModelMetricClaimedVerifiedStatus
1Neural-PBIRHDR-PSNR26.01Unverified
2NVDiffRecMCHDR-PSNR24.43Unverified
3InvRenderHDR-PSNR23.76Unverified
4NeRFactorHDR-PSNR23.54Unverified
5NeRDHDR-PSNR23.29Unverified
6NVDiffRecHDR-PSNR22.91Unverified
7PhySGHDR-PSNR21.81Unverified