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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 981990 of 2122 papers

TitleStatusHype
GRP Model for Sensorimotor Learning0
Curiosity-driven Reinforcement Learning for Diverse Visual Paragraph Generation0
Grounding Language Plans in Demonstrations Through Counterfactual Perturbations0
Language Conditioned Imitation Learning over Unstructured Data0
Curating Demonstrations using Online Experience0
Grasping with Chopsticks: Combating Covariate Shift in Model-free Imitation Learning for Fine Manipulation0
CubeDAgger: Improved Robustness of Interactive Imitation Learning without Violation of Dynamic Stability0
Interpretable Modeling of Deep Reinforcement Learning Driven Scheduling0
Graph Neural Networks for Multi-Robot Active Information Acquisition0
Graph Neural Networks for Decentralized Multi-Agent Perimeter Defense0
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