SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 981990 of 2122 papers

TitleStatusHype
On the Sample Complexity of Stability Constrained Imitation Learning0
Interactive Imitation Learning for Dexterous Robotic Manipulation: Challenges and Perspectives -- A Survey0
Adversarial Imitation Learning On Aggregated Data0
Dissipative Imitation Learning for Discrete Dynamic Output Feedback Control with Sparse Data Sets0
Error-Feedback Model for Output Correction in Bilateral Control-Based Imitation Learning0
Interactive Text Generation0
Error Bounds of Imitating Policies and Environments0
Interpretable Modeling of Deep Reinforcement Learning Driven Scheduling0
Interpretable Motion Planner for Urban Driving via Hierarchical Imitation Learning0
Error-Aware Imitation Learning from Teleoperation Data for Mobile Manipulation0
Show:102550
← PrevPage 99 of 213Next →

No leaderboard results yet.