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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 981990 of 2122 papers

TitleStatusHype
Dissipative Imitation Learning for Discrete Dynamic Output Feedback Control with Sparse Data Sets0
A Reinforcement Learning Approach for Robotic Unloading from Visual ObservationsCode0
Safe Neural Control for Non-Affine Control Systems with Differentiable Control Barrier Functions0
REBOOT: Reuse Data for Bootstrapping Efficient Real-World Dexterous Manipulation0
A Survey of Imitation Learning: Algorithms, Recent Developments, and Challenges0
Self-driven Grounding: Large Language Model Agents with Automatical Language-aligned Skill Learning0
Enhancing Robot Learning through Learned Human-Attention Feature MapsCode0
End-to-End Driving via Self-Supervised Imitation Learning Using Camera and LiDAR Data0
Conditional Kernel Imitation Learning for Continuous State Environments0
Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games0
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