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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 971980 of 2122 papers

TitleStatusHype
A System for Morphology-Task Generalization via Unified Representation and Behavior DistillationCode1
Discovering Generalizable Spatial Goal Representations via Graph-based Active Reward Learning0
imitation: Clean Imitation Learning ImplementationsCode3
Improving Multimodal Interactive Agents with Reinforcement Learning from Human Feedback0
Robotic Skill Acquisition via Instruction Augmentation with Vision-Language Models0
Dynamic Conditional Imitation Learning for Autonomous DrivingCode1
Follow the Clairvoyant: an Imitation Learning Approach to Optimal ControlCode0
Out-of-Dynamics Imitation Learning from Multimodal DemonstrationsCode0
NeuroCERIL: Robotic Imitation Learning via Hierarchical Cause-Effect Reasoning in Programmable Attractor Neural NetworksCode0
ABC: Adversarial Behavioral Cloning for Offline Mode-Seeking Imitation Learning0
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