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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 941950 of 2122 papers

TitleStatusHype
Cut-and-Approximate: 3D Shape Reconstruction from Planar Cross-sections with Deep Reinforcement Learning0
Implicit and Explicit Commonsense for Multi-sentence Video Captioning0
Avoidance Learning Using Observational Reinforcement Learning0
Alibaba’s Submission for the WMT 2020 APE Shared Task: Improving Automatic Post-Editing with Pre-trained Conditional Cross-Lingual BERT0
GymFG: A Framework with a Gym Interface for FlightGear0
Improved Sample Complexity of Imitation Learning for Barrier Model Predictive Control0
Improving Adversarial Text Generation by Modeling the Distant Future0
Curriculum Offline Imitating Learning0
Curriculum Learning and Imitation Learning for Model-free Control on Financial Time-series0
Guided Meta-Policy Search0
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