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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 941950 of 2122 papers

TitleStatusHype
DIRECT: Learning from Sparse and Shifting Rewards using Discriminative Reward Co-Training0
PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNavCode1
Adaptive Neural Networks Using Residual Fitting0
Orbit: A Unified Simulation Framework for Interactive Robot Learning EnvironmentsCode5
Genetic Imitation Learning by Reward Extrapolation0
Explaining Imitation Learning through Frames0
Imitation Learning As State Matching via Differentiable Physics0
RefTeacher: A Strong Baseline for Semi-Supervised Referring Expression Comprehension0
Learning from Guided Play: Improving Exploration for Adversarial Imitation Learning with Simple Auxiliary TasksCode1
Bayesian Learning for Dynamic Inference0
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