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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 931940 of 2122 papers

TitleStatusHype
HACTS: a Human-As-Copilot Teleoperation System for Robot Learning0
Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale0
H2O: A Benchmark for Visual Human-human Object Handover Analysis0
Imitation with Neural Density Models0
Cut-and-Approximate: 3D Shape Reconstruction from Planar Cross-sections with Deep Reinforcement Learning0
Imitator Learning: Achieve Out-of-the-Box Imitation Ability in Variable Environments0
Imit Diff: Semantics Guided Diffusion Transformer with Dual Resolution Fusion for Imitation Learning0
Avoidance Learning Using Observational Reinforcement Learning0
Alibaba’s Submission for the WMT 2020 APE Shared Task: Improving Automatic Post-Editing with Pre-trained Conditional Cross-Lingual BERT0
GymFG: A Framework with a Gym Interface for FlightGear0
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