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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 921930 of 2122 papers

TitleStatusHype
Aligning Agents like Large Language Models0
HE-Drive: Human-Like End-to-End Driving with Vision Language Models0
HATSUKI : An anime character like robot figure platform with anime-style expressions and imitation learning based action generation0
CyberDemo: Augmenting Simulated Human Demonstration for Real-World Dexterous Manipulation0
Signs of Language: Embodied Sign Language Fingerspelling Acquisition from Demonstrations for Human-Robot Interaction0
Avoidance of Manual Labeling in Robotic Autonomous Navigation Through Multi-Sensory Semi-Supervised Learning0
HACTS: a Human-As-Copilot Teleoperation System for Robot Learning0
Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale0
H2O: A Benchmark for Visual Human-human Object Handover Analysis0
Cut-and-Approximate: 3D Shape Reconstruction from Planar Cross-sections with Deep Reinforcement Learning0
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