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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 921930 of 2122 papers

TitleStatusHype
Imitation Learning: Progress, Taxonomies and Challenges0
A Simple Imitation Learning Method via Contrastive Regularization0
Imitation Learning via Focused Satisficing0
ET-SEED: Efficient Trajectory-Level SE(3) Equivariant Diffusion Policy0
On the Sample Complexity of Stability Constrained Imitation Learning0
Imitation Learning with Concurrent Actions in 3D Games0
Adversarial Imitation Learning On Aggregated Data0
Imitation Learning with Precisely Labeled Human Demonstrations0
Error-Feedback Model for Output Correction in Bilateral Control-Based Imitation Learning0
Error Bounds of Imitating Policies and Environments0
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