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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 921930 of 2122 papers

TitleStatusHype
Fine-grained Affordance Annotation for Egocentric Hand-Object Interaction VideosCode0
Scaling Vision-based End-to-End Driving with Multi-View Attention Learning0
DITTO: Offline Imitation Learning with World Models0
Target-based Surrogates for Stochastic OptimizationCode0
A Strong Baseline for Batch Imitation Learning0
Aligning Robot and Human Representations0
Visual Imitation Learning with Patch RewardsCode1
Synthesizing Physical Character-Scene Interactions0
PADL: Language-Directed Physics-Based Character ControlCode1
Superhuman FairnessCode0
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