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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 901910 of 2122 papers

TitleStatusHype
Interactive Text Generation0
Teach a Robot to FISH: Versatile Imitation from One Minute of DemonstrationsCode1
MEGA-DAgger: Imitation Learning with Multiple Imperfect ExpertsCode0
LS-IQ: Implicit Reward Regularization for Inverse Reinforcement LearningCode1
Automated Task-Time Interventions to Improve Teamwork using Imitation Learning0
Learning Large Neighborhood Search for Vehicle Routing in Airport Ground HandlingCode1
Diffusion Model-Augmented Behavioral Cloning0
Simulation of robot swarms for learning communication-aware coordinationCode0
Language-Driven Representation Learning for RoboticsCode2
K-SHAP: Policy Clustering Algorithm for Anonymous Multi-Agent State-Action Pairs0
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