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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 891900 of 2122 papers

TitleStatusHype
Hierarchical Imitation Learning of Team Behavior from Heterogeneous Demonstrations0
Hierarchical Imitation Learning for Stochastic Environments0
Imitation Learning for Non-Autoregressive Neural Machine Translation0
Learning-based Robust Motion Planning with Guaranteed Stability: A Contraction Theory Approach0
Data Driven Aircraft Trajectory Prediction with Deep Imitation Learning0
Hierarchical Imitation and Reinforcement Learning0
Data augmentation for efficient learning from parametric experts0
Hierarchical Decomposition of Nonlinear Dynamics and Control for System Identification and Policy Distillation0
Imitation Learning from Imperfect Demonstration0
dARt Vinci: Egocentric Data Collection for Surgical Robot Learning at Scale0
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