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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 891900 of 2122 papers

TitleStatusHype
Evaluation Function Approximation for Scrabble0
Imitation Learning for Neural Network Autopilot in Fixed-Wing Unmanned Aerial Systems0
Imitation Learning for Non-Autoregressive Neural Machine Translation0
Learning-based Robust Motion Planning with Guaranteed Stability: A Contraction Theory Approach0
Cloud-Based Hierarchical Imitation Learning for Scalable Transfer of Construction Skills from Human Workers to Assisting Robots0
Imitation learning for structured prediction in natural language processing0
Imitation Learning for Vision-based Lane Keeping Assistance0
Deterministic Policy Imitation Gradient Algorithm0
Imitation Learning from Imperfect Demonstration0
A Simple Imitation Learning Method via Contrastive Regularization0
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