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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 401450 of 2122 papers

TitleStatusHype
Delayed Reinforcement Learning by Imitation0
Deep Reinforcement Learning with Mixed Convolutional Network0
Amortized nonmyopic active search via deep imitation learning0
Behavioral Cloning via Search in Video PreTraining Latent Space0
Error-based or target-based? A unifying framework for learning in recurrent spiking networks0
Amortized Noisy Channel Neural Machine Translation0
Adapting by Analogy: OOD Generalization of Visuomotor Policies via Functional Correspondence0
Domain Adaptive Imitation Learning with Visual Observation0
A Model-Based Approach to Imitation Learning through Multi-Step Predictions0
Behavioral Cloning from Noisy Demonstrations0
DIVINE: A Generative Adversarial Imitation Learning Framework for Knowledge Graph Reasoning0
AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control0
BEAST: Efficient Tokenization of B-Splines Encoded Action Sequences for Imitation Learning0
Adapting a World Model for Trajectory Following in a 3D Game0
Divide and Repair: Using Options to Improve Performance of Imitation Learning Against Adversarial Demonstrations0
BEAC: Imitating Complex Exploration and Task-oriented Behaviors for Invisible Object Nonprehensile Manipulation0
Deep imitation learning for molecular inverse problems0
Diverse Imitation Learning via Self-Organizing Generative Models0
BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learning0
Task-Agnostic Learning to Accomplish New Tasks0
Offline Diversity Maximization Under Imitation Constraints0
Accelerating Training in Pommerman with Imitation and Reinforcement Learning0
Adapt3R: Adaptive 3D Scene Representation for Domain Transfer in Imitation Learning0
Leveraging Human Guidance for Deep Reinforcement Learning Tasks0
Deep Learning for Visual Navigation of Underwater Robots0
Deep Learning of Robotic Tasks without a Simulator using Strong and Weak Human Supervision0
Deeply AggreVaTeD: Differentiable Imitation Learning for Sequential Prediction0
Deep-MPC: A DAGGER-Driven Imitation Learning Strategy for Optimal Constrained Battery Charging0
Deep Generative Models in Robotics: A Survey on Learning from Multimodal Demonstrations0
Deep Reinforcement Learning-based Multi-objective Path Planning on the Off-road Terrain Environment for Ground Vehicles0
Deep Reinforcement Learning for Autonomous Driving: A Survey0
Deep Reinforcement Learning for Exact Combinatorial Optimization: Learning to Branch0
Deep Reinforcement Learning for Personalized Search Story Recommendation0
Domain-adapted Learning and Imitation: DRL for Power Arbitrage0
Diverse Imitation Learning via Self-OrganizingGenerative Models0
Diverse Policies Recovering via Pointwise Mutual Information Weighted Imitation Learning0
Document Level Hierarchical Transformer0
Domain-Adversarial and Conditional State Space Model for Imitation Learning0
Deep Bayesian Reward Learning from Preferences0
Demonstrate Once, Imitate Immediately (DOME): Learning Visual Servoing for One-Shot Imitation Learning0
Demonstration-Efficient Guided Policy Search via Imitation of Robust Tube MPC0
Bayesian Multi-type Mean Field Multi-agent Imitation Learning0
Behavioural Cloning in VizDoom0
Deploying Ten Thousand Robots: Scalable Imitation Learning for Lifelong Multi-Agent Path Finding0
A Linearly Constrained Nonparametric Framework for Imitation Learning0
Design and Control of Roller Grasper V2 for In-Hand Manipulation0
Decoupling Skill Learning from Robotic Control for Generalizable Object Manipulation0
Bayesian Learning for Dynamic Inference0
Deterministic Policy Optimization by Combining Pathwise and Score Function Estimators for Discrete Action Spaces0
Distributional Decision Transformer for Hindsight Information Matching0
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