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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 201225 of 2122 papers

TitleStatusHype
Task-Driven Semantic Quantization and Imitation Learning for Goal-Oriented Communications0
GOD model: Privacy Preserved AI School for Personal AssistantCode0
Hierarchical Imitation Learning of Team Behavior from Heterogeneous Demonstrations0
Towards a Reward-Free Reinforcement Learning Framework for Vehicle Control0
VaViM and VaVAM: Autonomous Driving through Video Generative ModelingCode2
BOSS: Benchmark for Observation Space Shift in Long-Horizon Task0
Making Universal Policies UniversalCode0
ModSkill: Physical Character Skill Modularization0
Optimistically Optimistic Exploration for Provably Efficient Infinite-Horizon Reinforcement and Imitation Learning0
MILE: Model-based Intervention Learning0
A Training-Free Framework for Precise Mobile Manipulation of Small Everyday Objects0
Score-Based Diffusion Policy Compatible with Reinforcement Learning via Optimal TransportCode1
Integrating Reinforcement Learning, Action Model Learning, and Numeric Planning for Tackling Complex TasksCode0
HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit0
RAD: Training an End-to-End Driving Policy via Large-Scale 3DGS-based Reinforcement Learning0
Computational-Statistical Tradeoffs at the Next-Token Prediction Barrier: Autoregressive and Imitation Learning under Misspecification0
X-IL: Exploring the Design Space of Imitation Learning PoliciesCode2
Towards Fusing Point Cloud and Visual Representations for Imitation Learning0
IMLE Policy: Fast and Sample Efficient Visuomotor Policy Learning via Implicit Maximum Likelihood Estimation0
FitLight: Federated Imitation Learning for Plug-and-Play Autonomous Traffic Signal Control0
FUNCTO: Function-Centric One-Shot Imitation Learning for Tool Manipulation0
AdaManip: Adaptive Articulated Object Manipulation Environments and Policy Learning0
Object-Centric Latent Action Learning0
DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human ReferencesCode2
CordViP: Correspondence-based Visuomotor Policy for Dexterous Manipulation in Real-World0
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