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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 201225 of 2122 papers

TitleStatusHype
GAIL-PT: A Generic Intelligent Penetration Testing Framework with Generative Adversarial Imitation LearningCode1
Learning to Drive by Watching YouTube Videos: Action-Conditioned Contrastive Policy PretrainingCode1
A Visual Navigation Perspective for Category-Level Object Pose EstimationCode1
Teachable Reinforcement Learning via Advice DistillationCode1
MotionAug: Augmentation with Physical Correction for Human Motion PredictionCode1
Bridging the Gap Between Learning in Discrete and Continuous Environments for Vision-and-Language NavigationCode1
Learning Category-Level Generalizable Object Manipulation Policy via Generative Adversarial Self-Imitation Learning from DemonstrationsCode1
LobsDICE: Offline Learning from Observation via Stationary Distribution Correction EstimationCode1
All You Need Is Supervised Learning: From Imitation Learning to Meta-RL With Upside Down RLCode1
REvolveR: Continuous Evolutionary Models for Robot-to-robot Policy TransferCode1
Versatile Offline Imitation from Observations and Examples via Regularized State-Occupancy MatchingCode1
Imitation Learning by Estimating Expertise of DemonstratorsCode1
Causal Imitation Learning under Temporally Correlated NoiseCode1
DeeCap: Dynamic Early Exiting for Efficient Image CaptioningCode1
WebGPT: Browser-assisted question-answering with human feedbackCode1
Learning from Guided Play: A Scheduled Hierarchical Approach for Improving Exploration in Adversarial Imitation LearningCode1
Causal Imitative Model for Autonomous DrivingCode1
Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in MinecraftCode1
CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation TasksCode1
The Surprising Effectiveness of Representation Learning for Visual ImitationCode1
Generalized Decision Transformer for Offline Hindsight Information MatchingCode1
Distilling Motion Planner Augmented Policies into Visual Control Policies for Robot ManipulationCode1
LILA: Language-Informed Latent ActionsCode1
RLDS: an Ecosystem to Generate, Share and Use Datasets in Reinforcement LearningCode1
Curriculum Offline Imitation LearningCode1
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