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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 8190 of 2122 papers

TitleStatusHype
What Matters for Batch Online Reinforcement Learning in Robotics?0
Guiding Data Collection via Factored Scaling CurvesCode1
X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Real0
FlowHFT: Imitation Learning via Flow Matching Policy for Optimal High-Frequency Trading under Diverse Market Conditions0
VIN-NBV: A View Introspection Network for Next-Best-View Selection for Resource-Efficient 3D Reconstruction0
CLAM: Continuous Latent Action Models for Robot Learning from Unlabeled Demonstrations0
CubeDAgger: Improved Robustness of Interactive Imitation Learning without Violation of Dynamic Stability0
D-CODA: Diffusion for Coordinated Dual-Arm Data Augmentation0
Primal-dual algorithm for contextual stochastic combinatorial optimization0
RIFT: Closed-Loop RL Fine-Tuning for Realistic and Controllable Traffic Simulation0
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