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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 8190 of 2122 papers

TitleStatusHype
Can We Detect Failures Without Failure Data? Uncertainty-Aware Runtime Failure Detection for Imitation Learning PoliciesCode1
On a Connection Between Imitation Learning and RLHFCode1
POPGym Arcade: Parallel Pixelated POMDPsCode1
Score-Based Diffusion Policy Compatible with Reinforcement Learning via Optimal TransportCode1
VILP: Imitation Learning with Latent Video PlanningCode1
TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in MinecraftCode1
DEMO: Reframing Dialogue Interaction with Fine-grained Element ModelingCode1
Global Tensor Motion PlanningCode1
Neuromorphic Attitude Estimation and ControlCode1
Stem-OB: Generalizable Visual Imitation Learning with Stem-Like Convergent Observation through Diffusion InversionCode1
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