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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 881890 of 2122 papers

TitleStatusHype
Specification-Guided Data Aggregation for Semantically Aware Imitation Learning0
Improving Code Generation by Training with Natural Language FeedbackCode1
Training Language Models with Language Feedback at ScaleCode1
Efficient Deep Learning of Robust, Adaptive Policies using Tube MPC-Guided Data Augmentation0
Information Maximizing Curriculum: A Curriculum-Based Approach for Imitating Diverse SkillsCode0
Inverse Reinforcement Learning without Reinforcement LearningCode1
Exploring the use of deep learning in task-flexible ILC0
Embedding Contextual Information through Reward Shaping in Multi-Agent Learning: A Case Study from Google Football0
Interpretable Motion Planner for Urban Driving via Hierarchical Imitation Learning0
Optimal Transport for Offline Imitation LearningCode1
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