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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 871880 of 2122 papers

TitleStatusHype
CRISP: Curriculum Inducing Primitive Informed Subgoal Prediction for Hierarchical Reinforcement Learning0
End-to-end Manipulator Calligraphy Planning via Variational Imitation Learning0
Goal-Conditioned Imitation Learning using Score-based Diffusion PoliciesCode1
ENTL: Embodied Navigation Trajectory Learner0
Quantum Imitation Learning0
Generative Adversarial Neuroevolution for Control Behaviour ImitationCode0
Imitation Learning from Nonlinear MPC via the Exact Q-Loss and its Gauss-Newton Approximation0
Chain-of-Thought Predictive ControlCode1
MAHALO: Unifying Offline Reinforcement Learning and Imitation Learning from ObservationsCode0
Probabilistic inverse optimal control for non-linear partially observable systems disentangles perceptual uncertainty and behavioral costsCode0
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