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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 871880 of 2122 papers

TitleStatusHype
Efficient and Generalized end-to-end Autonomous Driving System with Latent Deep Reinforcement Learning and Demonstrations0
Visual Imitation Learning with Calibrated Contrastive Representation0
Multi-Agent Generative Adversarial Interactive Self-Imitation Learning for AUV Formation Control and Obstacle Avoidance0
Offline Imitation Learning by Controlling the Effective Planning Horizon0
Imitation Learning Inputting Image Feature to Each Layer of Neural Network0
Learning from Imperfect Demonstrations with Self-Supervision for Robotic Manipulation0
AgentMixer: Multi-Agent Correlated Policy Factorization0
Learning Stable Koopman Embeddings for Identification and Control0
Robotic Imitation of Human Actions0
Multi-task real-robot data with gaze attention for dual-arm fine manipulation0
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