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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 861870 of 2122 papers

TitleStatusHype
DiffStitch: Boosting Offline Reinforcement Learning with Diffusion-based Trajectory Stitching0
Accelerating Inverse Reinforcement Learning with Expert Bootstrapping0
Inverse Reinforcement Learning by Estimating Expertise of DemonstratorsCode0
Expert Proximity as Surrogate Rewards for Single Demonstration Imitation LearningCode0
Extrinsicaly Rewarded Soft Q Imitation Learning with Discriminator0
Zero-shot Imitation Policy via Search in Demonstration Dataset0
Context-Former: Stitching via Latent Conditioned Sequence Modeling0
Emergence of cooperation under punishment: A reinforcement learning perspective0
Harnessing Network Effect for Fake News Mitigation: Selecting Debunkers via Self-Imitation LearningCode0
Multi-Object Navigation in real environments using hybrid policies0
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