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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 851860 of 2122 papers

TitleStatusHype
Tiny Reinforcement Learning for Quadruped Locomotion using Decision TransformersCode0
SPRINQL: Sub-optimal Demonstrations driven Offline Imitation LearningCode0
Interpretable Generative Adversarial Imitation Learning0
Single-Reset Divide & Conquer Imitation Learning0
LLM-driven Imitation of Subrational Behavior : Illusion or Reality?0
One-shot Imitation in a Non-Stationary Environment via Multi-Modal Skill0
Policy Improvement using Language Feedback ModelsCode0
OIL-AD: An Anomaly Detection Framework for Sequential Decision SequencesCode0
Online Cascade Learning for Efficient Inference over StreamsCode0
CAMBranch: Contrastive Learning with Augmented MILPs for Branching0
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