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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 841850 of 2122 papers

TitleStatusHype
BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learning0
ILAEDA: An Imitation Learning Based Approach for Automatic Exploratory Data Analysis0
ILCAS: Imitation Learning-Based Configuration-Adaptive Streaming for Live Video Analytics with Cross-Camera Collaboration0
IL-flOw: Imitation Learning from Observation using Normalizing Flows0
IL-SOAR : Imitation Learning with Soft Optimistic Actor cRitic0
BEAC: Imitating Complex Exploration and Task-oriented Behaviors for Invisible Object Nonprehensile Manipulation0
Imitate then Transcend: Multi-Agent Optimal Execution with Dual-Window Denoise PPO0
Imitate TheWorld: A Search Engine Simulation Platform0
Evolution of cooperation in the public goods game with Q-learning0
Evolutionary Selective Imitation: Interpretable Agents by Imitation Learning Without a Demonstrator0
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