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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 841850 of 2122 papers

TitleStatusHype
Rethinking Mutual Information for Language Conditioned Skill Discovery on Imitation Learning0
Diffusion Meets DAgger: Supercharging Eye-in-hand Imitation Learning0
Learning Translations: Emergent Communication Pretraining for Cooperative Language Acquisition0
Expressive Whole-Body Control for Humanoid Robots0
C-GAIL: Stabilizing Generative Adversarial Imitation Learning with Control Theory0
BeTAIL: Behavior Transformer Adversarial Imitation Learning from Human Racing Gameplay0
CyberDemo: Augmenting Simulated Human Demonstration for Real-World Dexterous Manipulation0
Path Planning based on 2D Object Bounding-box0
DINOBot: Robot Manipulation via Retrieval and Alignment with Vision Foundation Models0
SPRINQL: Sub-optimal Demonstrations driven Offline Imitation LearningCode0
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