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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 831840 of 2122 papers

TitleStatusHype
Imitation Learning from Pixel-Level Demonstrations by HashReward0
CNT (Conditioning on Noisy Targets): A new Algorithm for Leveraging Top-Down Feedback0
Adversarial Imitation Learning via Random Search0
Imitation Learning Approach for AI Driving Olympics Trained on Real-world and Simulation Data Simultaneously0
Identifying Differential Patient Care Through Inverse Intent Inference0
Identifying Selections for Unsupervised Subtask Discovery0
IDIL: Imitation Learning of Intent-Driven Expert Behavior0
A Survey of Imitation Learning Methods, Environments and Metrics0
ExACT: An End-to-End Autonomous Excavator System Using Action Chunking With Transformers0
Evolving Graphical Planner: Contextual Global Planning for Vision-and-Language Navigation0
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