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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 831840 of 2122 papers

TitleStatusHype
What is Essential for Unseen Goal Generalization of Offline Goal-conditioned RL?Code0
GAN-MPC: Training Model Predictive Controllers with Parameterized Cost Functions using Demonstrations from Non-identical Experts0
Language-Conditioned Imitation Learning with Base Skill Priors under Unstructured Data0
Neural Task Synthesis for Visual ProgrammingCode0
How To Not Train Your Dragon: Training-free Embodied Object Goal Navigation with Semantic Frontiers0
Emergent Agentic Transformer from Chain of Hindsight Experience0
Coherent Soft Imitation LearningCode1
Asking Before Acting: Gather Information in Embodied Decision Making with Language Models0
Imitating Task and Motion Planning with Visuomotor Transformers0
Learning from Mistakes via Cooperative Study Assistant for Large Language ModelsCode0
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