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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 831840 of 2122 papers

TitleStatusHype
Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation0
RT-H: Action Hierarchies Using Language0
Continuous Mean-Zero Disagreement-Regularized Imitation Learning (CMZ-DRIL)0
Robust Policy Learning via Offline Skill Diffusion0
PRIME: Scaffolding Manipulation Tasks with Behavior Primitives for Data-Efficient Imitation Learning0
Imitation Learning Datasets: A Toolkit For Creating Datasets, Training Agents and Benchmarking0
DIGIC: Domain Generalizable Imitation Learning by Causal Discovery0
Imitation-regularized Optimal Transport on Networks: Provable Robustness and Application to Logistics Planning0
Learning with Language-Guided State Abstractions0
ELA: Exploited Level Augmentation for Offline Learning in Zero-Sum Games0
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