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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 821830 of 2122 papers

TitleStatusHype
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors0
Human-Robot Navigation using Event-based Cameras and Reinforcement Learning0
Hybrid Adversarial Imitation Learning0
HybridGen: VLM-Guided Hybrid Planning for Scalable Data Generation of Imitation Learning0
Coarse-to-Fine 3D Keyframe Transporter0
Hybrid Imitation-Learning Motion Planner for Urban Driving0
Imitation Learning from Pixel-Level Demonstrations by HashReward0
Bayesian Multi-type Mean Field Multi-agent Imitation Learning0
Deep Bayesian Reward Learning from Preferences0
CNT (Conditioning on Noisy Targets): A new Algorithm for Leveraging Top-Down Feedback0
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