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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 20262050 of 2122 papers

TitleStatusHype
Imitation Learning with Concurrent Actions in 3D Games0
OIL: Observational Imitation Learning0
Multi-Agent Imitation Learning for Driving SimulationCode0
Hierarchical Imitation and Reinforcement Learning0
Reinforcement and Imitation Learning for Diverse Visuomotor SkillsCode0
Understanding Human Behaviors in Crowds by Imitating the Decision-Making Process0
Convergence of Value Aggregation for Imitation Learning0
Global overview of Imitation Learning0
Faster Reinforcement Learning with Expert State Sequences0
Model-based imitation learning from state trajectories0
Imitation Learning from Visual Data with Multiple Intentions0
Learning Robust Rewards with Adverserial Inverse Reinforcement Learning0
Deterministic Policy Imitation Gradient Algorithm0
Parametrized Hierarchical Procedures for Neural Programming0
CoDraw: Collaborative Drawing as a Testbed for Grounded Goal-driven CommunicationCode0
AI2-THOR: An Interactive 3D Environment for Visual AICode1
Multimodal Storytelling via Generative Adversarial Imitation Learning0
State Aware Imitation Learning0
Deterministic Policy Optimization by Combining Pathwise and Score Function Estimators for Discrete Action Spaces0
CARLA: An Open Urban Driving SimulatorCode0
Policy Optimization by Genetic Distillation0
Burn-In Demonstrations for Multi-Modal Imitation Learning0
Deep Imitation Learning for Complex Manipulation Tasks from Virtual Reality TeleoperationCode0
Socially Compliant Navigation through Raw Depth Inputs with Generative Adversarial Imitation LearningCode0
End-to-end Driving via Conditional Imitation LearningCode0
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