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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 811820 of 2122 papers

TitleStatusHype
DDIL: Diversity Enhancing Diffusion Distillation With Imitation Learning0
CNT (Conditioning on Noisy Targets): A new Algorithm for Leveraging Top-Down Feedback0
How To Not Train Your Dragon: Training-free Embodied Object Goal Navigation with Semantic Frontiers0
How to Train Your Robots? The Impact of Demonstration Modality on Imitation Learning0
Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human Pretraining0
Human-Agent Cooperation in Bridge Bidding0
Human AI interaction loop training: New approach for interactive reinforcement learning0
Adversarial Imitation Learning via Random Search0
Human-in-the-Loop Imitation Learning using Remote Teleoperation0
Imitating by generating: deep generative models for imitation of interactive tasks0
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