SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 811820 of 2122 papers

TitleStatusHype
Residual Q-Learning: Offline and Online Policy Customization without Value0
Predictive Maneuver Planning with Deep Reinforcement Learning (PMP-DRL) for comfortable and safe autonomous driving0
Learning to Stabilize High-dimensional Unknown Systems Using Lyapunov-guided ExplorationCode0
Unraveling the ARC Puzzle: Mimicking Human Solutions with Object-Centric Decision Transformer0
Curricular Subgoals for Inverse Reinforcement LearningCode1
Skill Disentanglement for Imitation Learning from Suboptimal DemonstrationsCode0
Reinforcement Learning in Robotic Motion Planning by Combined Experience-based Planning and Self-Imitation Learning0
Provably Efficient Adversarial Imitation Learning with Unknown TransitionsCode0
PEAR: Primitive enabled Adaptive Relabeling for boosting Hierarchical Reinforcement Learning0
Transferring Foundation Models for Generalizable Robotic Manipulation0
Show:102550
← PrevPage 82 of 213Next →

No leaderboard results yet.