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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 791800 of 2122 papers

TitleStatusHype
SpawnNet: Learning Generalizable Visuomotor Skills from Pre-trained Networks0
Policy Contrastive Imitation Learning0
Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised LearningCode1
RH20T: A Comprehensive Robotic Dataset for Learning Diverse Skills in One-Shot0
RObotic MAnipulation Network (ROMAN) x2013 Hybrid Hierarchical Learning for Solving Complex Sequential Tasks0
Learning Dynamic Graph for Overtaking Strategy in Autonomous Driving0
Learning non-Markovian Decision-Making from State-only SequencesCode0
IIFL: Implicit Interactive Fleet Learning from Heterogeneous Human SupervisorsCode0
On Imitation in Mean-field Games0
CEIL: Generalized Contextual Imitation Learning0
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