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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 176200 of 2122 papers

TitleStatusHype
A deep inverse reinforcement learning approach to route choice modeling with context-dependent rewardsCode1
Learning to Drive by Watching YouTube Videos: Action-Conditioned Contrastive Policy PretrainingCode1
Following High-level Navigation Instructions on a Simulated Quadcopter with Imitation LearningCode1
DeFIX: Detecting and Fixing Failure Scenarios with Reinforcement Learning in Imitation Learning Based Autonomous DrivingCode1
GAIL-PT: A Generic Intelligent Penetration Testing Framework with Generative Adversarial Imitation LearningCode1
Generalization Guarantees for Imitation LearningCode1
Generalized Decision Transformer for Offline Hindsight Information MatchingCode1
DERAIL: Diagnostic Environments for Reward And Imitation LearningCode1
Goal-Auxiliary Actor-Critic for 6D Robotic Grasping with Point CloudsCode1
Go-Explore: a New Approach for Hard-Exploration ProblemsCode1
Green Screen Augmentation Enables Scene Generalisation in Robotic ManipulationCode1
HAD-Gen: Human-like and Diverse Driving Behavior Modeling for Controllable Scenario GenerationCode1
Option-Aware Adversarial Inverse Reinforcement Learning for Robotic ControlCode1
HiMAP: Learning Heuristics-Informed Policies for Large-Scale Multi-Agent PathfindingCode1
Autonomous Racing using a Hybrid Imitation-Reinforcement Learning ArchitectureCode1
DeeCap: Dynamic Early Exiting for Efficient Image CaptioningCode1
DART: Noise Injection for Robust Imitation LearningCode1
AI2-THOR: An Interactive 3D Environment for Visual AICode1
A Visual Navigation Perspective for Category-Level Object Pose EstimationCode1
Curriculum Offline Imitation LearningCode1
Dual RL: Unification and New Methods for Reinforcement and Imitation LearningCode1
BabyAI 1.1Code1
Zero-Shot Compositional Policy Learning via Language GroundingCode1
BabyWalk: Going Farther in Vision-and-Language Navigation by Taking Baby StepsCode1
A Reduction of Imitation Learning and Structured Prediction to No-Regret Online LearningCode1
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