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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 7180 of 2122 papers

TitleStatusHype
Advancing Tool-Augmented Large Language Models via Meta-Verification and Reflection LearningCode1
Normalizing Flows are Capable Models for RLCode1
ChatVLA-2: Vision-Language-Action Model with Open-World Embodied Reasoning from Pretrained KnowledgeCode1
ReasonPlan: Unified Scene Prediction and Decision Reasoning for Closed-loop Autonomous DrivingCode1
Structured Reinforcement Learning for Combinatorial Decision-MakingCode1
Guiding Data Collection via Factored Scaling CurvesCode1
CAFE-AD: Cross-Scenario Adaptive Feature Enhancement for Trajectory Planning in Autonomous DrivingCode1
ZeroMimic: Distilling Robotic Manipulation Skills from Web VideosCode1
Bootstrapped Model Predictive ControlCode1
HAD-Gen: Human-like and Diverse Driving Behavior Modeling for Controllable Scenario GenerationCode1
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