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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 19511975 of 2122 papers

TitleStatusHype
Generative predecessor models for sample-efficient imitation learning0
Generic Oracles for Structured Prediction0
Genetic Imitation Learning by Reward Extrapolation0
GenH2R: Learning Generalizable Human-to-Robot Handover via Scalable Simulation, Demonstration, and Imitation0
GenH2R: Learning Generalizable Human-to-Robot Handover via Scalable Simulation Demonstration and Imitation0
GenOSIL: Generalized Optimal and Safe Robot Control using Parameter-Conditioned Imitation Learning0
Gesture2Path: Imitation Learning for Gesture-aware Navigation0
Get Back Here: Robust Imitation by Return-to-Distribution Planning0
GHIL-Glue: Hierarchical Control with Filtered Subgoal Images0
Global overview of Imitation Learning0
Global Reinforcement Learning: Beyond Linear and Convex Rewards via Submodular Semi-gradient Methods0
Goal-conditioned Imitation Learning0
Goal-Conditioned Video Prediction0
Goal-Directed Design Agents: Integrating Visual Imitation with One-Step Lookahead Optimization for Generative Design0
Goal-Driven Imitation Learning from Observation by Inferring Goal Proximity0
Good Better Best: Self-Motivated Imitation Learning for noisy Demonstrations0
Good Data Is All Imitation Learning Needs0
GR00T N1: An Open Foundation Model for Generalist Humanoid Robots0
Graph-based Prediction and Planning Policy Network (GP3Net) for scalable self-driving in dynamic environments using Deep Reinforcement Learning0
Graph Neural Network Policies and Imitation Learning for Multi-Domain Task-Oriented Dialogues0
Graph Neural Networks for Decentralized Multi-Agent Perimeter Defense0
Graph Neural Networks for Multi-Robot Active Information Acquisition0
Grasping with Chopsticks: Combating Covariate Shift in Model-free Imitation Learning for Fine Manipulation0
Language Conditioned Imitation Learning over Unstructured Data0
Grounding Language Plans in Demonstrations Through Counterfactual Perturbations0
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