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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 781790 of 2122 papers

TitleStatusHype
Curriculum Offline Imitating Learning0
GymFG: A Framework with a Gym Interface for FlightGear0
Expert Q-learning: Deep Reinforcement Learning with Coarse State Values from Offline Expert Examples0
Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale0
Coarse-to-Fine Imitation Learning: Robot Manipulation from a Single Demonstration0
Coarse-to-Fine 3D Keyframe Transporter0
Imitation Learning from Pixel-Level Demonstrations by HashReward0
Signs of Language: Embodied Sign Language Fingerspelling Acquisition from Demonstrations for Human-Robot Interaction0
HATSUKI : An anime character like robot figure platform with anime-style expressions and imitation learning based action generation0
CNT (Conditioning on Noisy Targets): A new Algorithm for Leveraging Top-Down Feedback0
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