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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 781790 of 2122 papers

TitleStatusHype
Contextual Bandits and Imitation Learning via Preference-Based Active Queries0
Offline Diversity Maximization Under Imitation Constraints0
On Combining Expert Demonstrations in Imitation Learning via Optimal Transport0
XSkill: Cross Embodiment Skill DiscoveryCode1
Multi-Stage Cable Routing through Hierarchical Imitation Learning0
Scaling Laws for Imitation Learning in Single-Agent GamesCode1
Improving End-to-End Speech Translation by Imitation-Based Knowledge Distillation with Synthetic TranscriptsCode0
Selective Sampling and Imitation Learning via Online Regression0
AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation System0
Decomposing the Generalization Gap in Imitation Learning for Visual Robotic Manipulation0
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