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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 771780 of 2122 papers

TitleStatusHype
Language Conditioned Imitation Learning over Unstructured Data0
Grounding Language Plans in Demonstrations Through Counterfactual Perturbations0
GRP Model for Sensorimotor Learning0
Guided Data Augmentation for Offline Reinforcement Learning and Imitation Learning0
Explaining Autonomous Driving by Learning End-to-End Visual Attention0
Guided Meta-Policy Search0
Imitation Learning via Simultaneous Optimization of Policies and Auxiliary Trajectories0
Autoverse: An Evolvable Game Language for Learning Robust Embodied Agents0
Explainable Hierarchical Imitation Learning for Robotic Drink Pouring0
Expert Q-learning: Deep Reinforcement Learning with Coarse State Values from Offline Expert Examples0
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