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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 771780 of 2122 papers

TitleStatusHype
Regularizing Adversarial Imitation Learning Using Causal Invariance0
Leveraging Symmetries in Pick and Place0
Generating Personas for Games with Multimodal Adversarial Imitation Learning0
Bootstrapping Developmental AIs: From Simple Competences to Intelligent Human-Compatible AIs0
MOMA-Force: Visual-Force Imitation for Real-World Mobile Manipulation0
Cognitive TransFuser: Semantics-guided Transformer-based Sensor Fusion for Improved Waypoint PredictionCode0
Initial State Interventions for Deconfounded Imitation Learning0
Scaling Data Generation in Vision-and-Language NavigationCode2
Waypoint-Based Imitation Learning for Robotic Manipulation0
Deep Homography Prediction for Endoscopic Camera Motion Imitation LearningCode0
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