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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 19011925 of 2122 papers

TitleStatusHype
Atari-HEAD: Atari Human Eye-Tracking and Demonstration DatasetCode1
Toward Imitating Visual Attention of Experts in Software Development Tasks0
Simulating Emergent Properties of Human Driving Behavior Using Multi-Agent Reward Augmented Imitation LearningCode0
Imitation Learning of Factored Multi-agent Reactive Models0
Hybrid Reinforcement Learning with Expert State SequencesCode0
Dyna-AIL : Adversarial Imitation Learning by Planning0
Learning Dynamics Model in Reinforcement Learning by Incorporating the Long Term Future0
Uncertainty-Aware Imitation Learning using Kernelized Movement Primitives0
Learning Exploration Policies for NavigationCode1
MGpi: A Computational Model of Multiagent Group Perception and InteractionCode0
Visual-based Autonomous Driving Deployment from a Stochastic and Uncertainty-aware PerspectiveCode0
GRP Model for Sensorimotor Learning0
Learning Dynamic-Objective Policies from a Class of Optimal Trajectories0
Neural-encoding Human Experts' Domain Knowledge to Warm Start Reinforcement LearningCode0
Simultaneously Learning Vision and Feature-based Control Policies for Real-world Ball-in-a-Cup0
Artificial Intelligence for Prosthetics - challenge solutionsCode0
Decentralized Multi-Agents by Imitation of a Centralized Controller0
Non-Monotonic Sequential Text GenerationCode0
NAOMI: Non-Autoregressive Multiresolution Sequence ImputationCode1
Go-Explore: a New Approach for Hard-Exploration ProblemsCode1
Imitation Learning from Imperfect Demonstration0
Evaluation Function Approximation for Scrabble0
Meta-Learning for Contextual Bandit Exploration0
Hierarchical Reinforcement Learning for Multi-agent MOBA Game0
Towards Learning to Imitate from a Single Video Demonstration0
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