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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 761770 of 2122 papers

TitleStatusHype
An Adaptive Human Driver Model for Realistic Race Car Simulations0
Adaptive Neural Networks Using Residual Fitting0
ACE: A Cross-Platform Visual-Exoskeletons System for Low-Cost Dexterous Teleoperation0
Play to the Score: Stage-Guided Dynamic Multi-Sensory Fusion for Robotic Manipulation0
Design and Control of Roller Grasper V2 for In-Hand Manipulation0
Improving Behavioural Cloning with Positive Unlabeled Learning0
Deploying Ten Thousand Robots: Scalable Imitation Learning for Lifelong Multi-Agent Path Finding0
Behavioural Cloning in VizDoom0
Demonstration-Efficient Guided Policy Search via Imitation of Robust Tube MPC0
Behavior-Targeted Attack on Reinforcement Learning with Limited Access to Victim's Policy0
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