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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 761770 of 2122 papers

TitleStatusHype
Self-driven Grounding: Large Language Model Agents with Automatical Language-aligned Skill Learning0
Enhancing Robot Learning through Learned Human-Attention Feature MapsCode0
End-to-End Driving via Self-Supervised Imitation Learning Using Camera and LiDAR Data0
BridgeData V2: A Dataset for Robot Learning at ScaleCode2
Conditional Kernel Imitation Learning for Continuous State Environments0
Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games0
ILCAS: Imitation Learning-Based Configuration-Adaptive Streaming for Live Video Analytics with Cross-Camera Collaboration0
Small Object Detection via Coarse-to-fine Proposal Generation and Imitation LearningCode1
Preference-conditioned Pixel-based AI Agent For Game Testing0
IMM: An Imitative Reinforcement Learning Approach with Predictive Representation Learning for Automatic Market Making0
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