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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 751760 of 2122 papers

TitleStatusHype
DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning0
BeTAIL: Behavior Transformer Adversarial Imitation Learning from Human Racing Gameplay0
DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping0
DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulation0
Benchmarking Sample Selection Strategies for Batch Reinforcement Learning0
Bootstrapping Developmental AIs: From Simple Competences to Intelligent Human-Compatible AIs0
Deterministic Policy Optimization by Combining Pathwise and Score Function Estimators for Discrete Action Spaces0
Benchmarking Mobile Device Control Agents across Diverse Configurations0
Deterministic Policy Imitation Gradient Algorithm0
Bellman Diffusion Models0
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