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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 741750 of 2122 papers

TitleStatusHype
Adaptive t-Momentum-based Optimization for Unknown Ratio of Outliers in Amateur Data in Imitation Learning0
A Comparison of Imitation Learning Algorithms for Bimanual Manipulation0
DIAL: Distribution-Informed Adaptive Learning of Multi-Task Constraints for Safety-Critical Systems0
Analyzing an Imitation Learning Network for Fundus Image Registration Using a Divide-and-Conquer Approach0
Dexterous Manipulation through Imitation Learning: A Survey0
Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulation0
DexterityGen: Foundation Controller for Unprecedented Dexterity0
Beyond-Expert Performance with Limited Demonstrations: Efficient Imitation Learning with Double Exploration0
An Algorithmic Perspective on Imitation Learning0
Adaptive Synthetic Characters for Military Training0
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