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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 741750 of 2122 papers

TitleStatusHype
GenH2R: Learning Generalizable Human-to-Robot Handover via Scalable Simulation, Demonstration, and Imitation0
GenH2R: Learning Generalizable Human-to-Robot Handover via Scalable Simulation Demonstration and Imitation0
CodeDiffuser: Attention-Enhanced Diffusion Policy via VLM-Generated Code for Instruction Ambiguity0
Gesture2Path: Imitation Learning for Gesture-aware Navigation0
Get Back Here: Robust Imitation by Return-to-Distribution Planning0
GHIL-Glue: Hierarchical Control with Filtered Subgoal Images0
CMR-Agent: Learning a Cross-Modal Agent for Iterative Image-to-Point Cloud Registration0
H2O: A Benchmark for Visual Human-human Object Handover Analysis0
Global Reinforcement Learning: Beyond Linear and Convex Rewards via Submodular Semi-gradient Methods0
Explaining Fast Improvement in Online Imitation Learning0
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