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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18261850 of 2122 papers

TitleStatusHype
Simitate: A Hybrid Imitation Learning BenchmarkCode0
Burst-dependent plasticity and dendritic amplification support target-based learning and hierarchical imitation learningCode0
Simulating Emergent Properties of Human Driving Behavior Using Multi-Agent Reward Augmented Imitation LearningCode0
Simulation of robot swarms for learning communication-aware coordinationCode0
LASIL: Learner-Aware Supervised Imitation Learning For Long-term Microscopic Traffic SimulationCode0
Learning Robot Manipulation from Cross-Morphology DemonstrationCode0
On the stability analysis of deep neural network representations of an optimal state-feedbackCode0
Adversarial Moment-Matching Distillation of Large Language ModelsCode0
Learning non-Markovian Decision-Making from State-only SequencesCode0
Using Offline Data to Speed Up Reinforcement Learning in Procedurally Generated EnvironmentsCode0
Accept Synthetic Objects as Real: End-to-End Training of Attentive Deep Visuomotor Policies for Manipulation in ClutterCode0
Iterative Sizing Field Prediction for Adaptive Mesh Generation From Expert DemonstrationsCode0
Learning One-Shot Imitation from Humans without HumansCode0
RIZE: Regularized Imitation Learning via Distributional Reinforcement LearningCode0
Learning on One Mode: Addressing Multi-Modality in Offline Reinforcement LearningCode0
RLBench: The Robot Learning Benchmark & Learning EnvironmentCode0
Harnessing Network Effect for Fake News Mitigation: Selecting Debunkers via Self-Imitation LearningCode0
Guiding Policies with Language via Meta-LearningCode0
Optimal Decision Tree Policies for Markov Decision ProcessesCode0
Learning Representative Trajectories of Dynamical Systems via Domain-Adaptive ImitationCode0
Differentiable MPC for End-to-end Planning and ControlCode0
Guiding Attention in End-to-End Driving ModelsCode0
Text Editing as Imitation GameCode0
Iterative Document-level Information Extraction via Imitation LearningCode0
Learning Self-Correctable Policies and Value Functions from Demonstrations with Negative SamplingCode0
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