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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 18261850 of 2122 papers

TitleStatusHype
Environment Reconstruction with Hidden Confounders for Reinforcement Learning based Recommendation0
Imitation-Projected Programmatic Reinforcement Learning0
Utilizing Eye Gaze to Enhance the Generalization of Imitation Networks to Unseen Environments0
Hybrid system identification using switching density networksCode0
Better-than-Demonstrator Imitation Learning via Automatically-Ranked DemonstrationsCode0
On-Policy Robot Imitation Learning from a Converging Supervisor0
Learning a Behavioral Repertoire from Demonstrations0
Interactive-Predictive Neural Machine Translation through Reinforcement and Imitation0
Co-training for Policy LearningCode0
Integration of Imitation Learning using GAIL and Reinforcement Learning using Task-achievement Rewards via Probabilistic Graphical Model0
Active Learning within Constrained Environments through Imitation of an Expert Questioner0
Sample Efficient Learning of Path Following and Obstacle Avoidance Behavior for Quadrotors0
Supervise Thyself: Examining Self-Supervised Representations in Interactive EnvironmentsCode0
PyRep: Bringing V-REP to Deep Robot LearningCode0
Learning to Interactively Learn and Assist0
Learning Belief Representations for Imitation Learning in POMDPsCode0
Wasserstein Adversarial Imitation Learning0
RIDM: Reinforced Inverse Dynamics Modeling for Learning from a Single Observed Demonstration0
RadGrad: Active learning with loss gradients0
Sample-efficient Adversarial Imitation Learning from Observation0
MoËT: Mixture of Expert Trees and its Application to Verifiable Reinforcement LearningCode1
Goal-conditioned Imitation LearningCode0
Imitation Learning of Neural Spatio-Temporal Point ProcessesCode0
Learning to Score Behaviors for Guided Policy OptimizationCode0
Multimodal End-to-End Autonomous Driving0
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